Library News

Ready, Set, Play!

Remember the Global Game Jam hosted at the DMC in January? All the great games that participants created in just 48 hours? Well, you can now play six of the games here in the library. AstrophageJarheartVahiy, The Witching Meow-er, Lost Hearts, and Heart of the Mountain have been loaded onto a desktop computer in the Hub on the first floor. So stop by and try out the games yourself- they’re pretty fun!

Faculty Members: We Need Your Help

The library’s Web Steering committee is looking for faculty members from all disciplines to help us improve our website. Over the next month or so we would ask you to come to the library, or we could come to your office, and have you perform a series of tasks via our website, so we can see how easy or difficult they are to perform. This is a test of the site’s ease-of-use, and in no way a test of your abilities! If you’ve always wished you could show us how you interact with our site, this is a great opportunity. We would need 20-30 minutes of your time, and we are offering a $20 gift card to your choice of the NU Bookstore (Barnes and Noble) or Starbucks as compensation. We appreciate those of you who have helped us with similar testing in the past! We are currently seeking new volunteers who have not done this before with the library. If the month of April is not a good time for you, we anticipate that there will be more opportunities for testing later in the year. Please contact Karen Merguerian at g.merguerian@neu.edu or x2747 if you are interested in participating in this project now or in the future. And please forward this appeal to others you think may want to help. Thank you so much for your consideration!

A Panoramic Exploration of Earth’s Winter Landscapes

Join us to view Daniel Desai’s Thesis Showing on Tuesday March 26, 2013, 7:00 PM, in DMC-5. Digital Media Master’s candidate Daniel Desai uses GigaPan technology, originally developed for space exploration, to create a series of super panoramic images. Meet Daniel, learn about the technology, and view print and digital versions of the images at the thesis showing. Photo of landscape in Iceland

Meet Your New GIS Expert!

Kevan Grimaldi

Kevan Grimaldi

College of Professional Studies graduate Kevan Grimaldi has returned to Northeastern as a new GIS assistant. She followed a lifelong interest in maps and geoscience into an undergraduate program in Earth science at Dartmouth College, where she got her first taste of geographic information systems (GIS). After finishing at Dartmouth, she became a full-time GIS user for a private navigations company, and later entered Northeastern’s own masters program in geographic information technology. Kevan’s new role at Snell will be to support faculty, staff, and students in their respective GIS-based endeavors. She plans to offer both one-on-one consultations for specific projects and workshops and training on general GIS use, and will be available by email and appointment. Ask at the Digital Media Commons Information desk on the second floor of Snell to get connected with Kevan. When not immersing herself in geospatial data, Kevan enjoys orienteering, reading, and various pursuits through involvement in the Society for Creative Anachronism, including calligraphy and illumination, archery, and homebrewing. She looks forward to meeting and working with her fellow Huskies on their geospatial projects. Welcome, Kevan!  

Let’s (game) jam!

The Playable Innovative Technologies Lab and Northeastern University hosted the Global Game Jam on the weekend of January 25th at the Digital Media Commons in Snell Library. The Global Game Jam, an annual game creation event that fosters the creation and development of innovative game concepts while encouraging collaboration between game makers, brought together more than 30 students to showcase their original work. With a goal of uniting game makers to create original video and non-digital games unified by a single theme, the Game Jam challenged participants to experiment and think creatively during the brief time span of 48 hours to create a game. The Global Game Jam at Northeastern was organized by Casper Harteveld, Assistant Professor of Game Design. At the opening of the event on Friday, the theme of “heartbeat” was introduced to the participants. Teams brainstormed games with PLAIT faculty on Friday evening, worked on creating the game on Saturday and Sunday, and presented their final products on Sunday evening. Created games included Jarheart, created by Noah Senzle, Chris O’Grady, Nate Hahn, Matthew Coleman, Noah Manning, Will Herbert, and Colby Dame, an action game that puts the player in control of a character with a lantern with the objective to find and eliminate enemies on the map. Although the action games with similar objectives have been created before, Jarheart’s unique twist is that the character’s lantern is the only light source for the player. Other games included Heart of the Mountain, a stealth game created by Brett Apitz, Jessie Contour, Elliot Franford, and Jesse Stern, with the objective to collect acorns before the sunrise; Thrall, in which the goal is to navigate through villages without killing the inhabitants and ultimately defeat the head monster; and The Witching Meow-er, created by Harrison Lanvin and Luke Berry, a 2D game in which the player is a cat with nine lives with the objective to rescue the witch, the cat’s owner. On Sunday evening, Game Jam presented the game makers with awards for Best Game Design and Most Innovative Game, judged by PLAIT faculty, Magy Seif El-Nasr, Anders Drachen, Alessadnro Canossa, and Gillian Smith. The Most Innovative Game Award was presented to Thrall and its creator Reed Lockwood, a junior Computer Science and Game Design student. He utilized the theme of “heartbeat” by making it a key component in the character’s life level. Lockwood also used the characters “@”, “%”, and “i” to represent the main player, the wrath, and the villagers, respectively. The jury awarded Best Game Design to DunGenerations by Brian Soulliard, a game that centers around a village terrorized by an evil monster that lives in a cave on the outskirts of the village. The player plays as a member of an old family, going through the cave to defeat the dark creature, evading monsters that attack in each of the rooms in the cave. The underlying theme of the game involved parental sacrifice and the intimidate relationship between generations, especially between a mother and child. Brian was unfazed with the process of working alone and believed that working alone allowed him to fully develop his vision. In addition to being available online, some of the games will be available to play on a computer in the Hub in Snell Library later this term, watch here for an update, and get playing some games–it’s for schoolwork!!